RPG Settlement Generator
I use Ko-Fi shop to handle downloads: https://ko-fi.com/scribblersemporium
You can also get this software at DriveThruRPG
This Windows PC program will generate a detailed description for a settlement or community with just a few simple choices and the click of a button. The program was built to help the community quickly incorporate colour and flavour to their RPGs in less time. It has RoleMaster, D&D 5e, and Pathfinder flavours, but can be used in all fantasy medieval settlings.
- Features:
- Basic Demographics
- Governance & Bureaucracy (Mayor/Sherriff etc)
- Civil & Military Infrastructure
- Each business / # of Employees / Shop quality
- Human Resources (who is an expert in the region)
- A list of active Guilds, Companies & Brotherhoods
- Military Obligations/Potential
- Notable RPG adventures in the area
- A nice story hook
- A list of extra names for basic fodder
- Output is provided in a stylish PDF.
Rolemaster Unified NPC Generator
I use Ko-Fi shop to handle downloads: https://ko-fi.com/scribblersemporium
Clicking on a image will redirect you to my Ko-Fi Shop.
You can also find this software at DriveThruRPG
This Windows PC program will generate the character sheet for an non-player character (NPC) with just a few simple choices and the click of a button. The program was built to help the community quickly incorporate NPCs into their games in less time.
Super Fast Buttons: Sometimes you just need a generic NPC to fill a quick need. To this end, I pre-selected the options needed to produce several types of bog-standard NPCs.
- Features:
- NPC generation is boiled down to seven choices (sex, species, profession, magic realm, culture, level and access to evil spells).
- A “random” button is provided to speed up selection of these choices.
- RMU rules are followed in leveling up.
- Higher level NPCs will have better stats due to aging-up.
- Armor is biased towards lighter (cheaper) armor. However, with more maneuvering in armor skill, the bias shifts to heavier armor.
- Torso armor triggers the potential for greaves and vambraces.
- If the NPC chooses torso armor only, then greaves and vambraces are chosen.
- Shields are biased towards smaller.
- If evil spell lists are included, they will be counted as open spells.
- All professions have biases towards the skills they need, not just the professional skills.
- Skills are chosen such that lower cost ranks are preferentially selected over high-cost ones, but high-cost skills are still possible.
- Ranged weapons are biased towards bows and crossbows.
- Height and weight are generated with a small variance, for fun.
- Potential Stats are selected to be the most advantageous for the chosen profession.
- The program provides name generation.
- For generic NPCs such as city guards and merchants, a super-fast one button click will generate what is needed.
- Output is provided in a stylish PDF. There is a plan to integrate the output for Roll20.